

The iPad UI was fully gestural, complete with an intro walkthrough, drag & drop functionality and swipe-able panes.

Studies for various interactions including naturally waking the payment mode through a title gesture and adding, editing and customising cards.

This service overview was used to physically bring together the various internal and external stakeholders and get the shared context and shared understanding. These abstract service level articulations that I've used at multiple times throughout my career really started with this diagram. It's a way to take highly complex and technical ecosystems and experiences with tonnes of detail, and simplify them in to a single view that can be digested by anyone.


Design efforts also include a full Android translation and tablet designs.

An actual candid shot in action inside the mobile payments design war room I commandeered. You can see various pieces from this page above, including the big journey map at the bottom of the pic facing inward.