

What a time to be a mobile designer. Two eras are easily defined as pre and post touch UI. Until gestural interfaces became widely adopted, we had to design to both interaction models, making design and development extra tedious on top of the wide disparity in browser rendering capabilities, mobile networks still oscillating between 2G/3G & GSM, and the volume of devices on the market.

Those early days iOS styles. Both the larger viewport and the gestural UI allowed great affordance for multi-pane interface design and allowed some of the print based graphic assets to be pulled in to digital.

Back in the day there was no easy way to record the screen - even native screenshot capability was still a long way off. I made this rig to let the user to hold a device in a natural way. The now very cumbersome looking set up was massively valuable in allowing us to view the natural human interactions. The clear perspex was heated up over a toaster in the office to mould a form factor that would attach to the phone, and to which a webcam could be attached.